Here's what makes the Optics Trainer different
Fun and Engaging Optics Trainer is a progressive program of vision activities individualized to fit the visual needs of every patient. Our games improve fundamental visual skills while keeping patients entertained.
Training that Matters Using cutting edge eye tracking technology, we track the patient's visual speed, saccades, attention, fixation and regression.
Affordable for All Our package brings the latest hardware from the tech industry into your optometry practice. The solutions we offer can be utilized by therapy clinics as well as home training.
GAMES AVAILABLE
Optics Trainer introduces the collaboration between the optical and gaming industries to produce exciting content that benefits doctors and patients. We designed over 10 games to make vision training fun while exercising visual information processing skills. Our games emphasize oculomotor exercises in three major visual systems: Visual Spatial, Visual Analysis, and Visual Motor.
Asteroids Defense
(Hover your mouse over the image to see game description)
Game Description: The user must protect the spaceship in the center by destroying asteroids. Asteroids will enter the screen from all direction and the user must look at the asteroids in order to destroy them. Depending on the input you choose to use, the user can look at the asteroids, or touch the asteroids to destroy them. As time progresses, the frequency of asteroids that appear increase and require faster reaction time in order to progress. Asteroid combinations are randomized every round and no play through is exactly the same. The exact coordinate where the user is looking will appear as a yellow dot on the screen.
Input: Eye Gaze Point, or Touch Input, or Mouse Input
Game Modes: - Easy – Large size asteroids
- Medium – Medium size asteroids
- Hard – Small size asteroids
- Custom: Choose between Small, Medium, Large Asteroid size, as well as Asteroid speed
Metrics: Score based on number of asteroids destroyed
Vision Therapy Objectives: Visual Attention, Visual Scanning, Peripheral Awareness, Horizontal and Vertical Saccades
Ball Maze
(Hover your mouse over the image to see game description)
Game Description: The user utilizes their eyes to guide a ball through a maze to collect all the coins as quickly as possible. This is done by looking in the direction you want the ball to go. The ball will not immediately move in the direction you are looking as the gaze controls the force on the ball. Looking in a particular direction adds force to the ball in the corresponding direction. Each maze is generated at random and provides a unique playthrough every time. The exact coordinate where the user is looking will appear as a yellow dot on the screen.
Input: Eye Gaze Point
Game Modes: - Easy – 4×4 Maze with 16 coins to collect
- Medium – 5×5 Maze with 25 coins to collect
- Hard – 6×6 Maze with 36 coins to collect
Metrics: Time score based on how quickly all coins are collected
Vision Therapy Objectives: Visual Memory, Visual attention, Processing Speeds, Visual Planning
Balloon Count
(Hover your mouse over the image to see game description)
Game Description: Navigate through the maze by gazing at the balloons in sequence as quickly as possible. Starting with the green circles with number 1 inside, the user will gaze in sequence, following the circles and popping them by gazing at them until they reach the endpoint of the maze. If using the Mouse or Touch input, use the finger to drag across the numbers in sequence while staying inside the maze. The user's gaze point will be displayed as a yellow dot on the screen.
Input: Eye Gaze Point, or Touch Input, or Mouse Input
Game Modes: - Easy – 10 Ballons
- Medium – 30 Ballons
- Hard – 40 Ballons
- Custom
- Choose between Small, Medium, Large balloon sizes
- Customize number of balloons in scene
- Customize balloon color
- Choose between counting forward or backward sequence
Metrics: Score based on how quickly all balloons are popped.
Vision Therapy Objectives: Visual Attention, Processing Speed, Visual Scanning
Eye Maze
(Hover your mouse over the image to see game description)
Game Description: Navigate through the maze by gazing at the balloons in sequence as quickly as possible. Starting with the green circles with number 1 inside, the user will gaze in sequence, following the circles and popping them by gazing at them until they reach the endpoint of the maze. If using the Mouse or Touch input, use the finger to drag across the numbers in sequence while staying inside the maze. The user's gaze point will be displayed as a yellow dot on the screen.
Input: Eye Gaze Point, or Touch Input, or Mouse Input
Game Modes: - Easy – 7x14 Maze
- Medium – 10x20 Maze
- Hard – 13x26 Maze
Metrics: Score based on how quickly all circles in the maze are popped.
Vision Therapy Objectives: Visual Attention, Visual Processing Speed, Saccades
Flip Form Objects
(Hover your mouse over the image to see game description)
Game Description: The user must look at the image on top and select one of four images on the bottom which corresponds to the directions shown. The directions will say "Select one of the objects that is Flipped Sideways / Flipped Upside Down / Rotated Right / Rotated Left". Instructions vary from flipping objects sideways and upside down and rotating objects to the right/left. The user must touch/click the correct object on the bottom row that is in the correct orientation instructed. To clarify confusion with semantics, an icon (shown with the number "2") will animate how to visualize the orientation. The facilitator will also have the option to hide the animated icon once user is familiar with the instructions by clicking on the "Hint: ON/OFF" button in the bottom right corner of the screen during gameplay.
Input: Touch or Mouse Input
Game Modes: - Game Length – 1-10 minutes
Metrics: Number of correct pressed, Number of incorrect pressed, Average time per round, Average attempts per round
Vision Therapy Objectives: Visual Spatial Processing, Visualization, Visual Motor, Directionality
Hidden Objects
(Hover your mouse over the image to see game description)
Game Description: Using the touchscreen or computer mouse, the user must find objects among a screen filled with various objects. Instructions will be printed on top describing what the user must find. Touch/click the object that corresponds to the instructions. As the user progresses, the icons become smaller and increase in quantity. The round is finished when time winds down to zero. Time is added when objectives are found before the time up.
Input: Eye Gaze Point, or Touch Input, or Mouse Input
Game Modes: - Easy – Large icons, least objects
- Medium – Medium icons, more objects
- Hard – Small icons, most objects
- Icons – Icon mode displays the actual icon the user is searching for, instead of displaying text
- Custom Round Time – 30-150 seconds
- Hint On/Off – After 10 secnds the user is given a hint by shaing the object that the user is looking for. This hint can be toggled off at the beginning of the round.
- Legend – This display all the icons available in game so that user can be familiarize themselves with what icon correspondds to the text.
- Choose between Small, Medium, Large balloon sizes
- Customize number of balloons in scene
- Customize balloon color
- Choose between counting forward or backward sequence
Metrics: Score based on difficulty and number of objects found
Vision Therapy Objectives: Figure Ground, Visual Attention, Visual Motor
Peripheral Awareness
(Hover your mouse over the image to see game description)
Game Description: The user utilizes eye gaze to focus on the central letter to reveal letters in the periphery. At the same time, the user uses touchscreen or mouse to must select the letter in the periphery that matches the central letter to continue to the next round. Letters in the peripheral are not revealed when user's eye are not focused on the center. This forces the user to utilize their peripheral vision to see what letters are on the outside. The user's gaze point will be displayed as a yellow dot on the screen.
Input: Eye Gaze Point and Touch Input, or Eye Gaze Point and Mouse Input
Game Modes: - Easy – Font Size 100
- Medium – Font Size 60
- Hard – Font Size 25
- Custom – Custom Font Size between 5-100pt
- Game Length – Choose Game Length between 1-10 minutes
Metrics: Number of correct peripheral letters touched, Number of incorrect letters touched, time spent on activity
Vision Therapy Objectives: Peripheral awareness, peripheral attention, peripheral accuracy, visual processing, visual attention, visual motor
Visual Search
(Hover your mouse over the image to see game description)
Game Description: Using the touchscreen or computer mouse, the user must touch/click each balloon that match what the bear is holding. There are four modes: PDBQ, 2-numbers, 3-numbers and 2-letters. When the user thinks they have found all the corresponding balloons, press the button on the bottom of the screen. If all have been found, the game proceeds to the next round and a new set of balloons will appear. If there are still balloons to be found, the screen will indicate how many balloons are left. The round will not finish until all balloons have been found.
Input: Touch Input, or Mouse Input
Game Modes: - PDBQ – Distinguish between p,b,d,q and select the correct character corresponding to the bear's ballons.
- 2-Numbers – Distinguish between two digits (EX:181,818)
- 3-Numbers – Distinguish between three digits (EX:it,ti)
- Easy – 2x8 Balloons
- Medium – 4x12 Balloons
- Hard – 7x15 Balloons
- Game Length – 1-10 minutes
Metrics: Time per round, Number Correct/Incorrect (Percentage), Number of wrong targets pressed, Number of attempts made.
Vision Therapy Objectives: Visual Spatial Directionality, Visual Attention, Proccessing Speeds, Visual Motor
Letter and Number Reversal
(Hover your mouse over the image to see game description)
Game Description: Using the touchscreen or computer mouse, the user must touch/click each balloon that match what the bear is holding. There are four modes: PDBQ, 2-numbers, 3-numbers and 2-letters. When the user thinks they have found all the corresponding balloons, press the button on the bottom of the screen. If all have been found, the game proceeds to the next round and a new set of balloons will appear. If there are still balloons to be found, the screen will indicate how many balloons are left. The round will not finish until all balloons have been found.
Input: Touch or Mouse Input
Game Modes: - Easy – 3x11 Grid of balloons
- Medium – 5x13 Grid of balloons
- Hard – 7x17 Grid of balloons
- Objective Toggle – Reversed Letters Only, Reversed Numbers Only, Both Reveresed Letters/Numbers
- Game Length – 1-10 minutes Metrics: Time per round, Number Correct/Incorrect (Percentage), Number of wrong targets pressed, Number of attempts made.
Vision Therapy Objectives: Directionality, Visual Discrimination, Visual Motor
Letter and Number Reversal
(Hover your mouse over the image to see game description)
Game Description: Starting at the top left hand corner, scan each line of letters from left to right, top to bottom. Using the touchscreen or computer mouse, the user must select the first letter/number in the sequence (at the top of the screen). The letters/numbers must be selected in order from left to right and top to bottom. This activity is similar to the Michigan Tracking exercise.
Input: Touch or Mouse Input
Game Modes: - Easy – 5 characters in sequence, 3x11 balloons
- Medium – 7 characters in sequence, 5x13 balloons
- Hard – 9 characters inn sequence, 5x17 balloons
- Game Length –1-10 minutes
Metrics: Number correct, Number missed, Average time per round, Average mistakes per round
Vision Therapy Objectives:Visual Attention, Visual Processing, Visual Motor, Saccadic Accuracy
OUR TESTIMONIALS
Our patients love the optics trainer. It combines top notch vision therapy exercises with the most important thing: being fun!
- Thanh Mai OD - Insight Vision Center
Our patients have really been impressed with the eye tracker program and are amazed how the technology can capture their eye movements so easily. The games are really engaging to patients with good quality graphics. I can't wait for more games to be developed so we can use it more often in vision therapy!
- Valerie Lam OD, FAAO - Insight Vision Center
The Optics Trainer Package includes:
- Touchscreen Computer
- Tobii 5 Eye Tracker
- Reading Training Software
- Vision Therapy Games
Weight: 30 lbs
Dimensions: 25 x 10 x 15 in
System Requirements:
- Operating system: Windows 10, Windows 8.1 or Windows 7
System performance:
- 2.0 GHz quad core Intel i5 or i7
- 8GB RAM
This license includes unlimited access to latest updates and bug fixes to the software.
Installation Instructions:
- Download and install the latest Tobii Eye Tracking Core Software from Tobii Gaming Download Page.
- Purchase a Tobii Eye Tracker from Tobiigaming.com
** Optics Trainer recommends the Tobii 5 Eye Tracker for more accurate tracking, however our software is compatible with both the 4C and Eye X.
- Mount Tobii Eye Tracker to computer via instructions included with Eye Tracker.
- Install Optics Trainer Software and enter License Key (included with purchase receipt) upon opening the application.
The Optics Trainer Software only does NOT include the hardware.
Bernell Pay As It Earns™ Lease Program Terms for available for 12 & 24 month lease periods. Contact
info@bernell.com to request a lease contract.